Drenox Security

Real anti-cheat.
Ring −1, no compromises.

Hypervisor anti-cheat that operates below the kernel. Protects client memory via EPT, detects injections before execution, and fingerprints real hardware. Built by a team that knows every attack vector from firsthand experience.

Solutions like EAC, BattlEye, and EMAC operate at Ring 0 — the same level an attacker with a signed driver can reach. Drenox Security operates one level below, where no cheat can get to.

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Privilege

Where each layer operates.

User processes, kernel drivers, and the CPU hypervisor occupy different privilege levels. The lower the level, the more power over everything above. Conventional anti-cheats stopped at Ring 0. Attackers already got there. We went deeper.

Ring 3

User Mode

Where cheats inject DLLs, hook APIs, and run overlays. Every user process operates here. Anti-cheats that only monitor user-mode are easily bypassed by attackers with privileged access.

Ring 0

Kernel

EAC, BattlEye and EMAC use kernel drivers to monitor processes and block memory access. But a cheater with a signed driver operates at the same level. Kernel vs kernel is a race the attacker wins with a certificate.

Ring −1

Drenox Security Hypervisor

Enters VMX root mode via VT-x (Intel) or SVM (AMD). Controls EPT (Extended Page Tables) to intercept all physical memory access without kernel awareness. Traps privileged instructions (CPUID, CR3 write, MSR access) before execution. The kernel thinks it controls the machine. We control the kernel.

The kernel thinks it controls the machine. We control the kernel.

Capabilities

What Drenox Security does.

Every module was born from a real attack vector found in online games. We know each technique because we studied it first.

Hypervisor Anti-Cheat

VMX root mode monitor. Uses EPT (Extended Page Tables) to protect client memory pages at the physical level. Any modification attempt, even from Ring 0, triggers a violation the hypervisor catches before execution. No cheat operates below this.

Injection Detection

Detects import table hooks, executable section patches, injected threads, and unsigned loaded modules. Any injection attempt is identified before a single instruction runs in the protected process.

EPT Memory Integrity

Cryptographic baseline of every critical client region, signed per build. EPT violations detect changes in real time with no polling. Unlike anti-cheats that scan periodically, the hypervisor intercepts at the exact moment of the attempt. Zero time window.

Protocol Analysis

Deep network protocol validation. Detects proxies and interceptors by latency and fingerprint, packet replay by sequence, and invalid data injection. Server-side timing, order, and integrity validation of every message.

HWID & Fingerprinting

Persistent hardware identification collected directly by the hypervisor via IOMMU. Does not rely on hookable user-mode APIs. Survives reinstalls, VPNs, and conventional spoofers. Hardware bans that actually work.

Offensive Audit

Full red team: we analyze your client binary, test the network, identify vulnerabilities, and deliver a report with working PoC. We attack your server before someone else does. You get the report, we build the defense.

Architecture

How the hypervisor operates.

Drenox Security installs before the operating system, intercepts Hyper-V loading and controls memory violations in real time. Native Intel VT-x and AMD-V support.

uefi-boot.efi
Restore original bootmgfw.efi on disk
Load original bootmgfw.efi
Apply hook to bootmgfw.efi!ImgpLoadPeImage
Start bootmgfw.efi
bootmgfw.efi entry
winload.efi load begins
bootmgfw!ImgpLoadPeImage
bootmgfw!ImgpLoadPeImage hook
Apply hook to winload!ImgpLoadPeImage
winload.efi entry
hvloader.dll load begins
winload!ImgpLoadPeImage
winload!ImgpLoadPeImage hook
Apply hook to hvloader.dll Hyper-V launch routine
hvloader.dll entry
Hyper-V launch routine
Hyper-V launch routine hook
Map attachment into Hyper-V cr3
Patch final Hyper-V image
Hyper-V launched
Windows process Drenox process Hook detour
Demo

Real-time protection.

Drenox Security monitors the game client continuously. When a threat appears, the hypervisor blocks it before execution.

drenox-shield
$ drenox protect --client game_server.exe --mode active [shield] EPT protection ............ ACTIVE (12 regions monitored) [shield] Module integrity .......... VERIFIED (baseline: a4f7...c891) [shield] Memory baseline ........... LOCKED (signed per build) [shield] Network validation ........ ACTIVE (fingerprint + timing) [shield] HWID fingerprint .......... BOUND (hardware confirmed) [shield] Kernel isolation .......... Ring −1 (VMX root active) [event] 14:23:07 DLL injection attempt .. BLOCKED (unsigned module) [event] 14:23:09 Memory patch attempt ... BLOCKED (EPT violation) [event] 14:23:12 IAT hook detected ...... BLOCKED (import table) [event] 14:23:15 Unauthorized driver .... BLOCKED (Ring 0 intercepted) [status] PROTECTED — 4 threats blocked, 0 bypasses, AC active
Comparison

Conventional anti-cheat vs Drenox.

Market anti-cheats operate at Ring 0 at most. When the attacker reaches the same level, protection becomes an update race. Drenox Security eliminates the race by operating one level below.

Vector EAC / BattlEye / EMAC Drenox Security
Operation level Ring 0 (kernel driver) Ring −1 (VMX root, EPT)
Attacker's signed driver ✗ Same level, no advantage ✓ EPT intercepts below the driver
DMA / hardware cheats ✗ Invisible to kernel ✓ IOMMU controlled by hypervisor
Memory patches ○ Periodic scan (time window) ✓ Instant EPT violation
Proxy / network MITM ✗ No native detection ✓ Fingerprint + timing + protocol
Reversing the AC itself ○ Obfuscation (ConfuserEx, Themida) ✓ Code in VMX root, inaccessible
Public bypass available ✗ Yes (forums, GitHub) ✓ 0 known bypasses
Detection Capability

What Drenox Security detects.

Every known attack vector in the market is covered by a dedicated module. The technology operates at Ring −1, where no cheat can hide.

Injection & Hooks

10/10
Full coverage

DLL injection, IAT hooks, inline hooks, remote threads, and unsigned modules. Blocked before execution via EPT.

Memory & Integrity

10/10
Full coverage

.text patches, memory redirects, protected region modifications. Instant EPT violation, zero time window.

Network & Protocol

9/10
Advanced coverage

Proxies, MITM, packet replay, data injection, and latency anomalies. Server-side timing and sequence validation.

Numbers

Proven technology, real defense.

8+ attack vectors covered by the hypervisor
3 protection layers: EPT, protocol and HWID
Ring −1 operation level via VT-x/AMD-V
0 ms time window between attempt and block
Plans

Audit and anti-cheat.

Two independent services. The audit finds vulnerabilities. The anti-cheat protects in real time. Hire them separately or together.

Audit

Vulnerability analysis

We analyze your game files and executables, identify attack vectors, test the latest techniques players use to create hacks and bypasses, and deliver a report with actionable fixes.

On request

Pricing defined internally with the team based on scope and complexity.

  • Binary and protocol reversing
  • Testing current bypass techniques
  • Report with PoC and fixes
  • Optional: recurring fee for continuous analysis
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Anti-Cheat

Real-time protection

Continuous protection for online servers, integrated with the game client and infrastructure. Licensing is defined by the capacity of concurrent protected players (CCU).

PlanLicensed capacityMonthly fee
StarterUp to 2,000 CCUR$ 3,598Subscribe
BasicUp to 20,000 CCUR$ 35,980Subscribe
CustomAny volumeOn requestSubscribe

Custom covers any volume — below 2,000, above 20,000, or a tailored range in between.

Included in all plans

  • System-level protection compatible with the game environment
  • Integrity verification and unauthorized modification detection
  • Detection of injections, patches, and unauthorized tools
  • Device fingerprinting, where applicable
  • Server-side protocol analysis
  • Continuous protection updates

Deployment and contract

  • Initial deployment: starting at R$ 2,500, defined after technical assessment of the client and required integration.
  • Above 1,000 CCU: minimum 2-month contract.
  • Above 5,000 CCU: minimum 4-month contract, with priority support and dedicated account management.
  • Plans above 10,000 CCU may require additional infrastructure and support scope. The displayed price is an initial reference.

Protect your server with the team that knows how to break it.

Offensive audit, hypervisor anti-cheat, or both. Describe the problem, we show the solution.

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Response within 24 hours. NDA available before the first conversation.